tfc_blog

Today’s guest post is from Emmy winning producer/director Victor Zimet of Home Team Productions who is actively campaigning for finishing funds to complete a new documentary about Croatian/American composer Nenad Bach called Everything is Forever. But did you know campaigns now have a new promotion outlet on a TV show in Buffalo, NY?

It’s taken fifteen years to make our film, EVERYTHING IS FOREVER. But I never expected the crowdfunding process to consume half a year.

For two months, we wrote and re-wrote copy explaining who we were and what the project is about, cutting trailers for the film and a sizzle reel for our company, HOME TEAM PRODUCTIONS, and shooting on camera wrap-arounds for the campaign pitch video.

It’s been an enormous amount of effort, and it was important for us to emerge from the campaign with adequate funds to finish the film. We chose the flex plan of Indiegogo, in which we could keep what we raised even if we didn’t meet our goal.

Two tips from veteran crowdfunders I found useful were put the F-word back in fundraising, that word being fun. This loosened me up enough to stop taking everything so seriously, and sparked a wave of creativity. One example involved shooting a video replete with music, dancing, and a silly party hat, which became the centerpiece of a virtual birthday party and fundraising event posted on Facebook. That stimulated some donations.

The other piece of advice also involved Facebook; the user creates a Facebook Event announcing the campaign on the first day it is launched. Invite all of your friends and ask them to share which we found to be far more effective than just posting an announcement on a timeline.

After thirty hard-fought days of fun (and anxiety, we’re only human!), we raised two thirds of our goal and were at peace with our efforts.

But it wasn’t over yet.

On the eve of the campaign’s conclusion, we were approached by a producer for THE CROWDFUNDER SHOW, which airs on Fox 29 WUTV in Buffalo, NY, inviting us to be a featured segment on the program. Delighted that our ingenuity made an impression, we accepted. THE CROWDFUNDER SHOW is a half hour weekly show that profiles the best, brightest, and most interesting crowdfunding projects looking to make a mark, follow a dream or improve a community.

On December 29th, our campaign will be featured in a four-minute segment packaged in the half-hour show.[ed. To apply for consideration on the show for your project, go HERE].

Having gone through the rigors of a previous campaign, we were able to supply the necessary material to the show quickly and they had our campaign up on the crowdfunding site FundRazr, where they sponsor projects, within 24 hours.

Fundrazr

Now, here’s where it gets really interesting. In our original campaign, we offered perks such as downloads of some of our earlier films, including festival favorite RANDOM LUNACY. We also offered exclusive bonus interviews featuring pivotal figures from the films. Another perk provided an opportunity to do a commentary track on the EVERYTHING IS FOREVER DVD.

THE CROWDFUNDER SHOW sponsors projects on the Fundrazr site and they are providing an extra incentive to donors. They reward contributors with sponsored gift cards for the same amount of money they contribute, up to $100. With this crowdfunding model, what you give – you get! Donors receive a gift card that matches their donation, compliments of retailing giants such as Best Buy, Home Depot, Starbucks, The Gap, and more. The result? People can support our campaign and it will not cost them a dime. This model is a win-win. With the holidays coming up, you bet that I myself will be purchasing some gift cards!

It’s a brave new world in fundraising, and if this is the first wave, we’re excited to be part of it. It will be fascinating to see what donations may result from four minutes of TV time.

Victor Zimet is a veteran of the film and television business with over thirty years experience to his credit. Together with partner Stephanie Silber, he founded HOME TEAM PRODUCTIONS, producing and directing award-winning documentary films, television, and not-for-broadcast projects since 1999. For more information or to donate finishing funds for EVERYTHING IS FOREVER, visit their website.

November 14th, 2013

Posted In: crowdfunding

Tags: , , , , , , , , , , , , ,


Today’s guest post is from Gabriel Diani & Etta Devine who are actively campaigning on Kickstarter for their film Diani & Devine Meet The Apocalypse. They have some sobering news for those looking to wade into crowdfunding. 

We knew it would be tough. We’re not famous, our project wasn’t based on an existing brand, and only seven percent of Kickstarter campaigns over $100,000 make their goal. Seven percent.

We’ve run two successful campaigns in the past. One publishing campaign for $30k and a film campaign for for $27k . Because of that experience, we knew we couldn’t hit $100k with our current social media/audience reach, perhaps $60k or $70k…but $100k might as well be $1m.

We decided to do something big and bold for our latest Kickstarter to fund our movie Diani & Devine Meet The Apocalypse.  Something to expand our audience and get the attention of press outlets who are becoming weary of crowdfunding stories. With that in mind, we planned a massive 30 plus video Kickstarter campaign featuring our friends and fellow cast members.

We’d start with our main campaign video to introduce ourselves, lay out what the project was about, and give people a hint of what we had in store for the rest of the campaign. We’re not fans of the filmmaker-sitting-in-front-of-the-webcam-crying videos because we believe that if you’re asking people for money to make a movie, you need to show you know how to make a movie.

We stopped cutting our hair or shaving and over the course of four months we went to seven different apocalyptic locations (some up to 3 hours drive away) to shoot the different segments of the video, slowly distressing our costumes until they were dirty rags by the end.

While we were doing that, we also shot thirty mini-shorts called “Apocatips” with the intention of releasing one for every day of the campaign. This would give us new content to post to keep backers engaged and give us new things to talk about. We also put a bunch of our talented friends in them so they would be more enthusiastic about sharing them with their circles when they came out…because we’re sneaky like that.

We also have several famous genre actors with active fan communities and we wanted to target those audiences to pull them into our campaign. We made a video with Armin Shimerman and Harry Groener who are both very well known and respected for their work in “Star Trek” and “Buffy the Vampire Slayer” and targeted the video to those audiences.

Barry Bostwick was going to be in Romania while we were prepping the Kickstarter so we gave him a script outline and he shot a bunch of crazy footage while on set for “Scorpion King 4.” We sifted through all that footage and put this together with our editor Chad Meserve.

But our biggest gun was Janet Varney, the voice of the main character in a popular anime show called “The Legend of Korra.” The audience is rabid, active (because the show is on right now), and a younger demographic that is perfect for understanding what crowdfunding is. We shot a funny video with Janet dressed as her character and knew that it had the potential to go viral.

Has it worked? 

We know a lot of people in the crowdfunding world and they have all been very complimentary about not only the quality of the videos, but the quality of our rewards (we believe in giving early adopters to our cause more bang for their buck) and the beauty and clarity of our Kickstarter page (thanks to our designer Lee Thompson).

The Apocatips have done the job of keeping our backers engaged and giving them new things to share and talk about each day, as have the supplementary videos.  We’ve gotten some great press, but the pledging through those outlets is way down from when we did our previous campaigns and most outlets seem unimpressed by the quality and quantity of the videos and usually only mention it as an aside.

The biggest surprise was the Janet Varney/Korra video, which exceeded our wildest expectations in terms of fan response. As of this writing, it is over 42,000 views on Youtube, gifs people made from it have been reblogged multiple thousands of times on Tumblr, and all of the comments on the Youtube page have been overwhelmingly positive.  It’s difficult to tell because the Kickstarter backend tells you the total pledges that came through Youtube or Tumblr, but not which specific video or post. All of those eyes on the video brought us around 13 pledges…maybe 20 if we’re generous…out of over 42,000 people watching. We had planned on a 0.01% conversion rate. We got about 0.0005%. That miscalculation has certainly made things more challenging, but there’s still hope. As of this writing, we’re at 42% with 10 days to go. It’s not where we’d like to be, but we’ve jumped about $15,000 in the past three days so it’s not impossible.

We’re not sure what all of this means for the crowdfunding ecosystem. There’s lots to dissect and many factors at play including diminishing Twitter influence and how the Facebook algorithm for sharing posts has changed drastically to limit the number of friends/followers our posts are shared with since our last campaign. Our first movie has almost 1,000 “Likes” on its fan page. We shared one of our videos on it and Facebook showed it to 38 of those 1,000. This is (of course) to encourage people to pay money to “boost” or “promote” their posts. We’ve been doing this, but our friends and audience who have been sharing aren’t paying to boost their posts so our message isn’t spreading as far or as fast as it could despite the fact that this campaign has been shared more times on Facebook than the last one (136 vs. over 2,000 at the time of this writing).

Our email list is around 2,000 subscribers and we’ve been emailing our backers once or twice a week. All of our previous backers are on that list, but we also sent project updates from those campaigns within Kickstarter in case our email was going to spam. Our number one referrer to our campaign this time is Direct Traffic, which means clickthroughs are coming mostly from this email list. It’s almost twice the traffic from Facebook which is the complete opposite from our last two campaigns.

If you’re thinking of jumping into your first (or next) crowd funding campaign, be more cautious than usual. Ours is an ambitious project to be sure, but we did our homework. We have a track record on both Kickstarter and in the world of independent film and we spent five months writing, shooting, editing, color correcting, and doing VFX on over 30 videos and planning the campaign…and yet we’re still facing a steep uphill climb.

The crowdfunding world is weird and wonderful, but it is constantly changing. It was never easy to raise the type of money we’re aiming for, but as crowdfunding evolves it may be getting harder instead of easier.

Gabriel Diani and Etta Devine are award-winning actors, writers, and comedians who are often compared with classic comedy teams like Nichols and May and Burns and Allen. They have performed at comedy festivals all over the country, raised over $30,000 on Kickstarter to replace the “N-word” with “Robot” in Mark Twain’s “Adventures of Huckleberry Finn,” and garnered over 1.3 million hits on their web series Mary Olson. Gabe wrote, produced, and starred in the horror comedy feature film THE SELLING which played at over 30 film festivals, was in the Top 10 of About.com’s Best Horror Movies of 2012, and received rave reviews from The Huffington PostAin’t It Cool News, and FilmThreat. Co-produced by and co-starring Etta, the film is available on DVD/VOD and just had its television premiere on Fearnet in April. You can see their sizzle reel here.

November 13th, 2013

Posted In: crowdfunding, Distribution Platforms

Tags: , , , , , , , , , , , ,


A guest post by filmmaker/consultant Jon Reiss who used Kickstarter to raise over $20,000 for his graffiti documentary follow up, Bomb It 2.

Its almost impossible to write a post on crowdfunding these days that would portend to have something new to say.  But I think personal experiences are always helpful and when Sheri asked me to put my thoughts down – how could I say no? I have advised on a number of crowdfunding campaigns so I’m trying to frame this post in terms of what really struck me while running my own campaign – here goes:

BombItPoster_3

1.  The first few days are nerve-racking! It’s hard not to panic –and there are ways to prevent against panic. I presold a number of higher value rewards in advance of the campaign so that these would clock in on the first day, giving us an immediate boost.  This, I feel, was and is essential.  Mobilize your super core audience well in advance, especially those who you think will pony up and do it early.

2. Know your audience.  I cannot say enough about this.  Even though this was a Kickstarter for Bomb It 2, I had a feeling that we would not get that much support from the graffiti/street art niche – for a few reasons:

A. Even though we were working to redevelop that brand, I had let it slack over the previous 7 years.  We did a bit of maintenance – eg our Facebook page in the previous 2 years went from 0-13,000. But the level of engagement was not that high.

B. That audience in the past has not been a big purchasing audience.

So I knew that most of my support would be through my filmmaker as distribution and marketing guy identity. We planned many rewards around this aspect of my brand that I have been developing over the past several years. These are the rewards that sold the best and where most of my support came from – thank you all!

3.  Use your Kickstarter campaign to build your brand beyond the project. I’ve always told people that crowdfunding is as much about audience development as it is fundraising, but I didn’t realize how much that was true until I really saw it in action in my campaign and I felt the results. I actually think that artists should do them once a year as a heightened way to connect with their audience.

4.  Create a membership perk.  As part of my personal brand building, I really wanted to start creating monthly “conversations” with my audience.  My first incarnation was a monthly “Join It” conversations for 10 months.  We’ve done one and are about to do our second.  It’s a bit chaotic – keeping track of the questions on Twitter and trying to fit them all in while keeping the talk focused on a topic.  But it’s fun.  We’re about to switch to a new platform that will let us really see who is participating which goes toward building a long term relationship with an audience as well. It is better to know exactly who I am speaking with than to regard my supporters as a faceless mass.

5.  Keep it Personal.  People want to invest in you – not necessarily your project – so if they don’t see you in your video and don’t see you in the updates, it’s just another film.  I’ve seen projects that should have been successful, fail – just because the filmmakers didn’t put themselves forward.  I don’t understand why the artist wouldn’t really.  Even if you are shy on camera, use that to your advantage. Claim your weaknesses as strengths and your strengths as strengths too. I found it really hard to convey the “script” I had prepared, but I didn’t feel that improvising on camera was focused enough.  So I created a video about my own difficulty in creating a video.

6.  Prepare content in advance.  We had a lot of videos and photos prepared in advance, but that was for the Bomb It brand meant to appeal to the street art audience.  I was always playing catch up writing blog posts for the film sites I wanted to engage for my personal brand as a filmmaker. I feel as if I eventually did enough, but I could have done more. It is advisable to talk to these publishing sites well in advance. The more popular ones have scheduled content and you need get yourself slotted into their publishing schedules.

7.  Be Flexible!  We constantly added and altered awards during the campaign.  We priced items low early for early adoption then, when those sold out, we added more at a higher price point.  Items that weren’t selling (like the artwork, which was surprising), we kept adjusting the price. Some items still never sold. Note: you can’t adjust an item after one has been sold.

8.  Email is still the conversion king.  While Twitter is good for getting people excited and engaged, all of our donation spikes happened after our email blasts. Cultivate an email list and don’t abuse it.

9.  Grab Bag of Confirmed “Crowdfunding Truths”:  All of these have been written about before, but they were all born out as extraordinarily true so ignore them at your peril!

A.  Prep is crucial.  Running a crowdfunding campaign is very similar to making a film. The more you prepare, the more smoothly the shoot/campaign will go.

B.  Have a team.  There is no way I could have done this without the people on my team – King is a Fink, Diana Duran Jones, Nijla Mumin and Yanique Sappleton.  Also, the international team that created the campaign videos:  Bernadette Wegenstein (my Austrian director on the breast cancer doc I am producing); Yevgeniy Vaskevich (Russian) who shot and edited the videos; Leone Fei (Italian) – sound.

C. Set your goal appropriately.  I didn’t want to pound people and I knew that my film audience was one of the most saturated for campaigns – so I set my goal modestly.  However, in retrospect, I should have set it higher because it helps in fundraising when you need to push the last 2 weeks. We hit our mark too early.  Then again, I didn’t want to pound people, so in the end I feel we made the right choice.

D.  Create a range of interesting rewards.  I hate campaigns with DVD, Poster and Download – I’m so bored with those perks.   What is interesting about YOU?!

E.  Perhaps this isn’t a truth, but is related to the last point. What kind of unique experience can you provide that would be of value to your audience?  Sheri Candler got me thinking about this early on and it was great advice. Also you don’t need a fulfillment company or to create merchandise for experiences, one less thing to take money out of your campaign.  However, you do need to schedule them!

10.  Do not do a campaign when mercury is in retrograde.  I thought we did a pretty good job preparing for our campaign and getting people rallied in advance, so I was surprised that after a couple of days our momentum started slacking.  It felt like we were walking through mud.  When communicating with people as a whole, I always check to see if mercury is in retrograde.  (I can see Sheri’s eyes rolling!) [ed: Yes, you can] Sure enough it was, and sure enough when it went out of retrograde in our 2nd week (usually a lull), it seemed that things started to click better. In your timing, don’t just avoid holidays and other known slow periods. Avoid when mercury is in retrograde. This usually happens 1-2x a year. (Also not a good time to pitch projects in general).

Thanks to Jon for contributing his experience crowdfunding for Bomb It 2 on our blog. You can view the entire film on the Bomb It 2 website as well as purchase other merchandise. For more fun and information – follow Jon on FacebookTwitter or Instagram (@jonreiss)

If you have a useful crowdfunding story of your own, we still have some publishing slots left in November. Please send an email to me sheri [@] thefilmcollaborative.org describing what you would like to share.

Sheri Candler

 

November 11th, 2013

Posted In: crowdfunding

Tags: , , , , , ,


Crowdfunding November starts with a guest post by director Pete Chatmon who is using new platform Seed and Spark to fund his feature documentary Click Here: Or How I Learned To Stop Worrying and Love Making Movies

When picking a platform to bare your soul (aka crowdfund), it’s important to consider several factors. Sometimes the most popular platforms may not be the best for you. I remember when we ran the festival circuit for my debut feature Premium there was a lot of internal debate about where we’d premiere the film. Ultimately, I championed the Miami International Film Festival (MIFF) and we went on to secure a distribution deal, limited theatrical run, and Showtime Cable premiere. I chose MIFF because Nicole Guillemet (formerly of Sundance) was at the helm at the time and their team’s commitment to filmmakers was evident.

As we’ve taken to a platform to finish our documentary, the thing that I liked most about Seed & Spark was their team, their passion as filmmakers, and the fact that the site is geared toward the life of the film — not just the fundraising.

The film I’m crowdfunding is called Click Here: Or How I Learned to Stop Worrying and Love Making Movies. We are chronicling the chaotic (r)evolution striking the entertainment industry and using the film to create a path for how more storytellers and audiences can connect. One of the first of 30 interviews I did in NYC was with Emily Best, founder and CEO of Seed & Spark, and over the course of our conversation this was what I learned:

– the site acts as a studio (for crowdfunding) and cinema (for distribution and viewing)

– filmmakers create a “registry” on their studio wishlist so contributors and supporters get a transparent view as to where the funds will go

– filmmakers can also use the site to find crew for their projects (many of the members are filmmakers so this can yield awesome results)

– members gain “currency” on the site in the form of “sparks”, allowing them to take advantage of discounted offers for filmmakers and to watch films in the cinema

– the Seed & Spark team partners in spreading the word via their social media platforms as well as finding press outlets

What was most attractive to me was the ability to engage supporters beyond the finite weeks of a crowdfunding campaign. I also like the level of engagement amongst the community on the site.

At this stage of the game, it’s not a free for all submission process. The team seems to be curating the content across both sides of the site (studio and cinema). It will be exciting to see how the platform grows over time, but I feel confident that the folks behind the site have the filmmakers interests in mind.

Now, as for crowdfunding, that’s been quite the learning experience and our journey will surely be documented in the final film. We raised $520,000 for Premium and now need $50,000 for Click Here. Our campaign ends November 15th. The fact that this film is even possible at this budget is a testament to the changes striking the industry and the opportunities that filmmakers now have.

Click Here pitch video

Which leads to my final point.

Compared to the all or nothing model of Kickstarter or flex funding on Indiegogo, projects in the Seed & Spark studio are given the greenlight at 80% of funding. The thinking here is that the film will be produced on the same level as the filmmakers intended, just with a little more bootstrapping required. The bootstrapping required of any indie filmmaker.

Take a peek and see what you like on the site. There’s a lot to get familiar with and it’s worth joining to get a sense of the community to see whether or not your project may find a good home.

Pete Chatmon
Director, “Click Here: Or How I Learned To Stop Worrying and Love Making Movies”

November 6th, 2013

Posted In: crowdfunding

Tags: , , , , , ,


render of a crowdfunding concept

 

All this month The Film Collaborative will be taking a look at crowdfunding. Whether it is the latest platform or the latest campaigns, all of the posts this month will take a look at raising funds via fan donation sites. These posts will not be merely calls for donation. Each post will share something valuable to the filmmaker who is planning her own campaign.

If you have experience with crowdfunding and would like to share your insights, whether your campaign is currently running or has just finished, please send an inquiry to me regarding your blog idea.

sheri [@] the filmcollaborative dot org.

Sheri Candler

 

November 4th, 2013

Posted In: crowdfunding

Tags: , , , ,


Next week (September 15 – 19) marks IFP’s annual “Independent FIlm Week” in NYC, herein dozens of fresh-faced and “emerging” filmmakers will once again pitch their shiny new projects in various states of development to jaded Industry executives who believe they’ve seen and heard it all.

conference

Most of you reading this already know that pitching a film in development can be difficult, frustrating work…often because the passion and clarity of your filmmaking vision is often countered by the cloudy cynicism of those who are first hearing about your project. After all, we all know that for every IFP Week success story (and there are many including Benh Zeitlin’s Beasts of the Southern Wild, Courtney Hunt’s Frozen River, Dee Rees’ Pariah, Lauren Greenfield’s The Queen of Versailles, Stacie Passon’s Concussion etc…), there are many, many more films in development that either never get made or never find their way into significant distribution or, god forbid, profit mode.

So what keeps filmmaker’s coming back year after year to events like this? Well, the simple answer is “hope” of course….hope, belief, a passion for storytelling, the conviction that a good story can change the world, and the pure excitement of the possibilities of the unknown.

Which is why I found a recent poll hosted on IFP’s Independent Film Week website [right sidebar of the page] so interesting and so telling….in part because the result of the poll runs so counter to my own feelings on the state of independent film distribution.

On its site, IFP asks the following question:

IFP voting

 

Before you view results so far, answer the question….Which excites YOU the most? Now go vote and see what everyone else said.

** SPOILER ALERT — Do Not Read Forward Until You’ve Actually Voted**

 

IFP result

What I find so curious about this is in my role as a independent film distribution educator at The Film Collaborative, I would have voted exactly the other way.

I suspect that a key factor in IFP Filmmakers voting differently than I has something to do with a factor I identified earlier, which I called “the pure excitement of the possibilities of the unknown.” I’m guessing most filmmakers called the thing most “exciting” that they knew the least about. After all 1) “Crowdsourcing” seems familiar to most right now, and therefore almost routine to today’s filmmakers….no matter how amazing the results often are. 2) “Television As a Platform for Auteurs” is also as familiar as clicking on the HBO GO App….even despite the fact that truly independent voices like Lena Dunham have used the platform to become household names. 3) Cross Media Story Telling remains a huge mystery for most filmmakers outside the genre sci-fi and horror realms….especially for independent narrative filmmakers making art house character-driven films. It should be noted that most documentary filmmakers understand it at least a little better. And 4) Digital Distribution Opportunities…of course this is the big one. The Wild West. The place where anything and everything seems possible…even if the evidence proclaiming its success for independents STILL isn’t in, even this many years after we’ve started talking about it.

But still we hope.

From our POV at The Film Collaborative, we see a lot of sales reports of exactly how well our truly independent films are performing on digital platforms….and for the most part I can tell you the results aren’t exactly exciting. Most upsetting is the feeling (and the data to back it) that major digital distribution platforms like Cable VOD, Netflix, iTunes etc are actually increasing the long-tail for STUDIO films, and leaving even less room than before for unknown independents. Yes, of course there are exceptions — for example our TFC member Jonathan Lisecki’s Gayby soared to the top of iTunes during Gay Pride week in June, hitting #1 on iTunes’ indie charts, #3 on their comedy charts, and #5 overall—above such movie-star-studded studio releases as Silver Linings Playbook and Django Unchained. But we all know the saying that the exception can prove the rule.

Yes, more independent film than ever is available on digital platforms, but the marketing conundrums posed by the glut of available content is often making it even harder than ever to get noticed and turn a profit. While Gayby benefited from some clever Pride Week-themed promotions that a major player like iTunes can engineer, this is not easily replicated by individual filmmakers.

For further discussion of the state of independent digital distribution, I queried my colleague Orly Ravid, TFC’s in house guru of the digital distro space. Here’s how she put it:

“I think the word ‘exciting’ is dangerous if filmmakers do not realize that platforms do not sell films, filmmakers / films do.

What *is* exciting is the *access*.

The flip side of that, however, is the decline in inflation of value that happened as a result of middle men competing for films and not knowing for sure how they would perform.

What I mean by that is, what once drove bigger / more deals in the past, is much less present today. I’m leaving theatrical out of this discussion because the point is to compare ‘home entertainment.’

In the past, a distributor would predict what the video stores would buy. Video stores bought, in advance often, based on what they thought would sell and rent well. Sure there were returns but, in general, there was a lot of business done that was based on expectation, not necessarily reality. Money flowed between middle men and distributors and stores etc… and down to the sellers of films. Now, the EXCITING trend is that anyone can distribute one’s film digitally and access a worldwide audience. There are flat fee and low commission services to access key mainstream platforms and also great developing DIY services.

The problem is, that since anyone can do this, so many do it. An abundance of choice and less marketing real estate to compel consumption. Additionally, there is so much less of money changing hands because of anticipation or expectation. Your film either performs on the platforms or on your site or Facebook page, or it does not. Apple does not pay up front. Netflix pays a fee sort of like TV stations do, but only based on solid information regarding demand. And Cable VOD is as marquee-driven and not thriving for the small film as ever.

The increasing need to actually prove your concept is going to put pressure on whomever is willing to take on the marketing. And if no one is, most films under the impact of no marketing will, most likely, make almost no impact. So it’s exciting but deceptive. The developments in digital distribution have given more power to filmmakers not to be at the mercy of gatekeepers. However, even if you can get into key digital stores, you will only reach as many people and make as much money as you have marketed for or authentically connected to.”

Now, don’t we all feel excited? Well maybe that’s not exactly the word….but I would still say “hopeful.”

To further lighten the mood, I’d like to add a word or two about my choice for the emerging trend I find most exciting — and that is crowdsourcing. This term is meant to encompass all activities that include the crowd–crowdfunding, soliciting help from the crowd in regard to time or talent in order to make work, or distributing with the crowd’s help. Primarily, I am going to discuss it in terms of raising money.

Call me old-fashioned, but I still remember the day (like a couple of years ago) when raising the money to make a film or distribute it was by far the hardest part of the equation. If filmmakers work within ultra-realistic budget parameters, crowd-sourcing can and usually does take a huge role in lessening the financial burdens these days. The fact is, with an excellently conceived, planned and executed crowdsourcing campaign, the money is now there for the taking…as long as the filmmaker’s vision is strong enough. No longer is the cloudy cynicism of Industry gatekeepers the key factor in raising money….or even the maximum limit on your credit cards.

I’m not implying that crowdsourcing makes it easy to raise the money….to do it right is a whole job unto itself, and much hard work is involved. But these factors are within a filmmaker’s own control, and by setting realistic goals and working hard towards them, the desired result is achieved with a startling success rate. And it makes the whole money-raising part seem a lot less like gambling than it used to….and you usually don’t have to pay that money back.

To me, that is nothing short of miraculous. And the fact that it is democratic / populist in philosophical nature, and tends to favor films with a strong social message truly thrills me. Less thrilling is the trend towards celebrities crowdsourcing for their pet projects (not going to name names here), but I don’t subscribe to a zero-sum market theory here which will leave the rest of us fighting over the crumbs….so if well-known filmmakers need to use their “brand” to create the films they are most passionate about…I won’t bash them for it.

In fact, there is something about this “brand-oriented” approach to crowdsourcing that may be the MOST instructive “emerging trend” that today’s IFP filmmakers should be paying attention to…as a way to possibly tie digital distribution possibilities directly to the the lessons of crowdsourcing. The problem with digital distribution is the “tree-falls-in-the-forest” phenomenon….i.e. you can put a film on a digital platform, but no-one will know it exists. But crowdsourcing uses the exact opposite principal….it creates FANS of your work who are so moved by your work that they want to give you MONEY.

So, what if you could bring your crowdsourcing community all the way through to digital distribution, where they can be the first audience for your film when it is released? This end-to-end digital solution is really bursting with opportunity…although I’ll admit right here that the work involved is daunting, especially for a filmmaker who just wants to make films.

As a result, a host of new services and platforms are emerging to explore this trend, for example Chill. The idea behind this platform (and others) is promising in that it encourages a “social window” to find and engage your audience before your traditional digital window. Chill can service just the social window, or you can choose also to have them service the traditional digital window. Crowdfunding integration is also built in, which offers you a way to service your obligations to your Kickstarter or Indiegogo backers. They also launched “Insider Access” recently, which helps bridge the window between the end of the Kickstarter campaign and the release.

Perhaps it is not surprising therefore, that in fact, the most intriguing of all would be a way to make all of the “emerging trends” work together to create a new integrated whole. I can’t picture what that looks like just yet…and I guess that is what makes it all part of the “excitement of the possibilities of the unknown.”

Jeffrey Winter will be attending IFP Week as a panelist and participant in the Meet the Decision Makers Artists Services sessions.

September 12th, 2013

Posted In: crowdfunding, Digital Distribution, DIY, Film Festivals, iTunes, Long Tail & Glut of Content, Marketing

Tags: , , , , , , , , , , , , ,


I recently sat down with David Branin of Film Courage to discuss the latest Kickstarter campaign sensation, Veronica Mars.  As of this writing, the campaign has received $4.1 million in pledges backed by over 62,000 people. It is even notable that if one Google’s Veronica Mars Kickstarter, press mentions overshadow the actual campaign page showing its power to generate mainstream press coverage that will not only widen its donation pool, but also further raise the profile of crowdfunding and Kickstarter, in particular.

No, this kind of reception is not to be expected for the unknown indie artist, especially one that has done little to nothing to cultivate an online base of support and who does not have a project that would entice mainstream press coverage. But is crowdfunding really here to stay? Is this type of funding becoming the new default for indie artists? I think it is and will continue to be. Crowdfunding is not a fad that will pass quickly into history. It is on the rise and becoming an acceptable, if not preferable, means to raise money for arts related projects.

In 2011, over $1.5 billion was raised via crowdfunding worldwide. Estimates for 2012, a mere one year later, say this grew to $2.8 billion. The National Endowment for the Arts, the largest annual national funder of the arts in the United States founded in 1965, has an annual budget of $146 million that it distributes to many organizations and individuals every year. They are perpetual targets for funding reductions and if you have ever applied to grantmaking organizations, you know the reams of paperwork it takes just to apply, let alone receive a grant.

Kickstarter, since its inception in 2009, has collected $450 million in donations for arts related projects, over $85 million just for Video and Film projects as of January 1, 2013. Artists still have to submit their campaign proposal and there are 2 main guidelines for acceptance. One MUST submit a project, something that will be completed and produce a result (a film, a game, a performance, a book etc). And the platform is only open to Art, Comics, Dance, Design, Fashion, Film, Food, Games, Music, Photography, Publishing, Technology, and Theater projects. It cannot be used for causes or to sell shares! The well prepared projects can receive an answer of acceptance within a week.

But Kickstarter is not the only game in town..as of April 2012, 452 crowdfunding platforms were operating globally.

render of a crowdfunding concept

If we are all honest with ourselves, earning a living from making art is pretty rare. I see many middlemen making good livings, but the artists themselves…not so much. And a lot of the money used to make the art comes from the artist or from grants and sometimes from investors who are not likely to ever see that money again. Crowdfunding (donation, not investment) offers a far less risky antidote to all of this. From the start, the artist determines a budget based on what she is willing to risk personally and on what she should expect to raise in donations. This is better than taking all of the financial risk personally (credit cards, remortgages, life savings etc) or asking others to do this because with donations, no one expects the money back. Taking investment means she has to make a good faith effort (and ideally show in a business plan how) to repay the investor and, often it means, having to compromise on the work in order to ensure its commercial prospects. Creating with debt hanging over one’s head is probably not as healthy and productive as creating with the knowledge that the pressure to conform to market expectations is lifted. The artist can still make money on the project by selling to those who did not donate. Her profit could start at dollar one!

So what of these donors? What motivates them to support, if not the prospect of making money? It seems that they are drawn to donation, not just because of perks, but because of altruism. Indiegogo reports they recently have seen a rise (33%) of all contributed dollars in excess of perk amount or without any perk requested. This is compared with 23% in 2011. Personally, I believe sites that are trying to mix crowdfunded donation and crowdfunded investment are not going to be successful. The motivations are vastly different.

There are 2 other components of a crowdfunding exercise that aren’t often talked about. One is asset protection. Since digital goods (films, books, music) can be easily reproduced at zero cost, crowdfunding helps insulate against piracy loss. The creator agrees to provide content only if enough people commit themselves to paying for it in advance. This also overcomes the “big talker problem,” whereby people say they are interested in seeing a project created, but then don’t actually purchase. This does put the onus on the creator to put out spectacular projects and would be successful mainly for those with a track record of doing so. As consumers, we like to have an idea of what we are buying into.

The second is market proof. Say that the scope of the project is so large that it is going to be a candidate for investment, but, as with most films, the investors want concrete evidence that the project has interest in the market. Crowdfunding would serve in testing the market for upcoming productions.  If enough people express interest and are willing to pay in advance, even in small amounts, this shows a strong reason to go ahead with the production. The Veronica Mars campaign is an example of this. Warner Bros studio agreed to allow the making of the film and to distribute it, ONLY if Rob Thomas reached a minimum funding goal.

For a producer that has an interesting concept, but needs to entice outside investment, a crowdfunding exercise helps to gauge interest in a way that can be demonstrated to potential partners as well as widening the audience net beyond their personal circles. I have also suggested this as a way for foreign film commissions to decide which producers will receive ever shrinking government arts funding. If audience can be demonstrated through a crowdfunding effort, it shows that the producer (or distributor/sales agent because typically they receive the funds first so they should also prove they can reach an audience) is committed not only to making the work, but making sure it will be seen. In this case, money may not be the primary objective, but audience interest is still shown through the number of backers. That audience can come from anywhere in the world, not just the home country.

With the knowledge that crowdfunding IS here to stay, then we must also agree that creators need to be mindful of their audience and how to cultivate it online. The amount of money one can raise depends on how many supporters one already has and how many potential supporters can be reached with supporters’ help. “Crowdfunding is really about your social-media network. Make sure you have built out your Facebook fans, your LinkedIn connections, your Twitter followers, your email list. All of that is your social currency,” says Geri Stengel of Venturneer. We at TFC are continually consulting with producers about how to get active online and keep their audiences maintained. This is not a skill to use for one project, but an ongoing process to use throughout a professional career. The sooner that is embraced, the more prepared for the future of filmmaking. Film schools the world over should have training in audience building as a requirement to a degree and those who don’t attend film school should be studying how to do it right now. There is an abundance of workshops, seminars, online courses teaching these skills and tools. The longer artists (and their schools) resist, the more they are resigned to falling behind or obscurity.

For information on crowdfunding tips, see here, here and here

For more on my thoughts regarding crowdfunding, view these videos.

 

 

 

 

March 29th, 2013

Posted In: crowdfunding, Social Network Marketing

Tags: , , , , , , , , , , , , ,


Australian crowdfunding platform Pozible has been around for almost 3 years, but my first personal experience with it has happened as a backer for my friend Christy Dena’s cross media project AUTHENTIC IN ALL CAPS. I asked Christy to give me some feedback from her experience as a creator using it to raise $15,000 AUD in hopes that she might help other Australian filmmakers who are considering crowdfunding.

What made you choose to crowdfund on Pozible? Is the majority of your creative team Australian? Where are the majority of your donors located so far?

CD: “It is a predominately Australian team. In the beginning, I was keen to have an international team. But it just became too difficult over distance and there is nothing better than sitting around a table talking about things. I’ve had international people involved – like Juliana Loh from Canada who is doing the art side of things for the iPad prototype.

I investigated going through Kickstarter first– either in the USA or UK. I had family and colleagues who were willing to let me use their bank account (because Amazon Payments requires a local bank account). But Amazon Payments reports earnings over a certain amount to the tax office, and so we couldn’t risk that happening with family and colleagues.

Kickstarter is news. Press are less inclined to talk about a project on some lesser-known platform. There is also the brand-association that comes with Kickstarter – you use Kickstarter if you’re truly international and serious. I think that is what some people think. But Pozible has been going for a few years now, and the Australian public is getting behind it more and more – though not to the degree of Kickstarter. We’re used to buying things overseas, and aren’t good at supporting our own all the time.

That being said, the response internationally has been phenomenal. We have backers from over 14 countries! These backers didn’t care about the platform, they wanted to support the project, support me, support the team. And so that is wonderful. It certainly is easy to use, and doesn’t have the obstacle of Amazon Payments (backers can use credit card and Paypal). So it is more accessible.”

What kind of perks did you choose to offer? I think many filmmakers have a difficult time deciding what to offer outside of DVDs, tshirts, digital downloads etc.

CD: “I spent a long time researching other campaigns and what was offered and therefore what is expected. This was tempered with statistics about what price-points are the most popular. I also figured into the equation production time. While I love tangible products, I didn’t want to spend 1 to 2 months creating and shipping rewards when we needed to get down to work.

I researched buyer psychology around pricing too – the effects of early-bird deals, price points, urgency, and limited offers. And so that is why there is the early-bird pack for instance – though I got the volumes wrong on that one (they should be more limited). In the end it was a mix of all of what I found in my research, production constraints, and just what I enjoy making too.

We have the basic $1 Kudos, $7 App Pack, $25 Soundtrack Pack, $50 Special Creator Pack (which includes the Creator’s Log I will be writing about how we created the whole project) and the Early-Bird $39 version of the Creator’s Pack, $79 Prologue Pack (which gives a specially-created audio prologue), $90 Tester Pack (in which you can be involved in user-testing the next version), $100 In-World Pack (in which people can get an Artist Assassin Profile or A Philosophy Game included in the release); $130 I Want It All Pack (which includes all of the previous); $250 Sponsor Pack (which gives a sponsor branding in the app, as well as 3 apps); and a $350 Consulting Pack (which gives a 2 hour meeting with myself and a crew or cast member). The packs provide a mix of all of the rewards.”

Your pitch video includes some animation which isn’t often used. Who made the animation? How did you decide on this component for your pitch? Will animation be a component of the finished project?

CD: “The animation was created by a talented new member of the team: Simon Howe. He did a fantastic job. I had the issue of needing a good strong video for the campaign, but we don’t have any final art for the websites and I didn’t want to show our prototypes. I needed to get across the concept of what we’re doing, but I didn’t want to just talk to the camera. I personally love animation and thought this would be the most entertaining and effective way to communicate the concept of a web audio adventure.

One of the things I’ve discovered through research and testing is that audio and animation or just audio and drawn imagery is really a perfect marriage. As soon as you have some level of abstraction, the audio and imagery just fold into each other effortlessly. In the project, there will be drawn imagery and some moving elements, but it isn’t an animation project.

I’ll most likely release a de-brief of my crowdfunding experience – the strategies and insights – afterwards. And of course, the Creator’s Log included in our perks will give tons of juicy information about the various influences and creative decisions I’ve made for the project along the way.”

Thanks to Christy Dena and her team for sharing their experience with Pozible so far. I can’t wait to hear how the project turns out!

 

 

February 25th, 2013

Posted In: crowdfunding, transmedia

Tags: , , , , , ,


We co-sponsored these segments in tandem with Microfilmmaker Magazine during this year’s Sundance Film Festival. Check out this first one with director Andrew Bujalski on the red carpet for his premiere of Computer Chess. More to follow during the month of February.

 

February 4th, 2013

Posted In: Uncategorized

Tags: , , , , , ,


This article first appeared on the Sundance Artist Services blog on August 13, 2012

written by  Bryan Glick with assistance from Sheri Candler and Orly Ravid

Indie Game: The Movie has quickly developed a name not just as a must-see documentary but also as a film pioneer in the world of distribution. Recently, I had a Skype chat with Co-directors James Swirsky and Lisanne Pajot . The documentary darlings talked about their indie film and its truly indie journey to audiences.

Swirsky and Pajot did corporate commercial work together for five years and that eventually blossomed into doing their first feature. “We thought it would take one year, but it ended up taking two. I can’t imagine working another way, we have a wonderful overlapping and complimentary skill set, ” said Pajot. “We both edited this film, we both shot this film. It creates this really fluid organic way of working. It’s kind of the result of 5 or 6 years of working together. I don’t think you could get a two person team doing an independent film working like we did on day one. It’s stressful at times but the benefits are absolutely fantastic, ” said Swirsky.

According to Swirsky, Kickstarter covered 40% of the budget. “We used it to ‘kickstart’, we asked for $15000 on our first campaign which we knew would not make the film, but it really got things going. The rest of the budget was us, personal savings.”  The team used Kickstarter twice; the first in 2010 asking for $15,000 and ended up with $23,341 with 297 backers. On the second campaign in 2011, they asked for $35,000 and raised $71,335 with 1,559 backers.

The hard work, dedication, and talent paid off. Indie Game: The Movie was selected to premiere in the World Documentary Competition section at the 2012 Sundance Film Festival winning Pajot and Swirsky the World Cinema Documentary Film Editing Award . “[Sundance] speaks to the independent spirit. It’s kind of the best fit, the dream fit for the film. Just being a filmmaker you want to premiere your film at Sundance. That’s where you hear about your heroes,” noted Swirsky. “Never before in our entire careers have we felt so incredibly supported…They know how to treat you right and not just logistics, it’s more ‘we want to help you with this project and help you next time.’ It was overwhelming because we’ve never had that. We’ve just never been exposed that,” interjected Pajot

They hired a sales agent upon their acceptance into Sundance and the film generated tons of buzz before it arrived at the festival resulting in a sales frenzy. The filmmakers wanted a simultaneous worldwide digital release,  but theatrical distributors weren’t willing to give up digital rights so they opted for a self release. “There were a lot of offers, they approached us to purchase various rights. We felt we needed to get it out fairly quickly and in the digital way. A lot of the deals we turned down were in a little more of the traditional route. None of them ended up being a great fit,” said Pajot.

Several people were stunned when this indie doc about indie videogame developers opted to sell their film for remake rights to Scott Rudin and HBO. Pajot explained, “He saw the trailer and reached out a week or so before Sundance. That was sort of out of left field because it wasn’t something we were pursuing.” Swirsky added, “They optioned to potentially turn the concept into a TV show about game development…As a person who watches stuff on TV, I want this to exist. I want to see what these guys do with it.” The deal still left the door open for a more typical theatrical release. However that was only the start of their plan.

“We had spoken to Gary Hustwit (Helvetica). We sort of have an understanding of how he organized his own tours. We had to make our decision whether that was something we wanted to utilize. Five days after Sundance, we decided we would and were on the road 2 weeks after… Before Sundance this was how we envisioned rolling out…[We looked at] Kevin Smith and Louis C.K. and what they’re doing. We are not those guys and we don’t have that audience, but knowing core audience is out there, doing this made sense,” said Swirsky.

Lisanne Pajot and James Swirsky

They proceeded to go on a multi-city promotional tour starting with seven dates and so far they have had 15 special events screenings of which 13 were sold out! This is separate from 37 theaters across Canada doing a one night only event. They also settled on a small theatrical release in NYC and LA.  When talking about the theaters and booking, they said theaters saw the sellout screenings and that prompted interest despite the fact that the film was in digital release. They accomplish all of this with a thrifty mindset. “P&A was not a budgetary item we put aside and if an investment was required, we would dip into pre orders. We didn’t put aside a marketing budget for it,” said Swirsky. Regarding the pre order revenue, they sold a cool $150,000 in DVD pre-orders in the lead up to release of the film. From this money, they funded their theatrical tour.

While the theatrical release was small, it generated solid enough numbers to get held over in multiple cities and provided for vital word of mouth that will ultimately make the film profitable. The grosses were only reported for their opening weekend, but they continued to pack the houses in later weeks.”I don’t look back at the box office. The tour was more profitable than the theatrical…They both have the benefits, having theatrical it gets a broader audience. It was more a commercial thing than box office,” said Swirsky. “We are still getting inquiries from theaters. They still want to book it despite the fact it’s out there digitally,” said Pajot. “We had this sort of hype machine happening. We didn’t put out advertising. Everything was through our mailing that started with the 300 on our first Kickstarter and through Twitter,” said Swirsky. Now the team has over 20,000 people on their mailing list and over 10,000 Twitter followers.  In order to keep this word of mouth and enthusiasm going, the filmmakers released 88 minutes of exclusive content – most of which didn’t make the final cut – to their funders, took creative suggestions from their online forum and sent out updates on the games the subjects of their film were developing over the course of the two years the film was in production.

Following the success the film has enjoyed in various settings, Indie Game: The Movie premiered on three different digital distribution platforms. If you were to try and guess what they were though, you would most likely only get one right. While, it is available on the standard iTunes, the other two means of access are much more experimental and particularly appropriate for this doc.

It is only the second film to be distributed by VHX as a direct DRM-free download courtesy of their, ‘VHX For Artists‘ platform. Finally, this film is reaching gamers directly through Steam which is a video game distribution platform run by Valve. This sterling doc is also only the second film to be sold through the video game service, where it was able to be pre-ordered for $8.99 as opposed to the $9.99 it costs across all platforms. This is perhaps the perfect example of the changing landscape of independent film distribution. Every film has a potential niche and most of these can arguably be reached more effectively through means outside the standard distribution model. Why should a fan of couponing have to go through hundreds of films on Netflix before even finding out a documentary about couponing exists, when it could be promoted on a couponing website?

As they are going into uncharted territory, both Pajot and Swirsky avoided making any bold predictions.”It’s just wait and see. It’s an experiment because we’re the first movie on Steam. We’re really interested to look at and talk about in the future. I don’t want to make predictions…I do think documentary lends itself to that kind of marketing though. We’re trying to not just be niche but there is power in that core audience. They are very easy to find online,” said Swirsky.

Just because they are pursuing a bold strategy doesn’t mean they were any less cost conscious. “The VHX stuff, it was a collaboration, so there were no huge costs. Basically subtitles, a little publicity costs from Von Murphy PR and Strategy PR who helped us with theatrical. Those guys made sense to bring on,” said Pajot. “A lot of our costs were taken up by volunteers. If they help us do subtitles, they can have a ticket event, a screening in their country,” added Swirsky.

They also note that a large amount of their profit has been in pre-orders. 10,000 people have pre-ordered one of their three DVD options priced at $9.99, $24.99 and a special edition DVD for $69.99 tied with digital. While the film focused on a select few indie game developers, they interviewed 20 different developers and the additional footage is part of the Special Edition DVD/Blu-Ray. That might explain why it’s their highest seller.

All this doesn’t mean that any of the dozens of other options are no longer usable. Quite the contrary,  they have also taken advantage of the Sundance Artist Services affiliations to go on a number of more traditional digital sites. Increased views of a film even if on non traditional platforms can mean increased web searches and awareness and could be used to drive up sales on mainstay platforms.

The real winner though is ultimately the audience. For the majority of the world that doesn’t go to Sundance or Cannes each year, this is how they can discover small films that were made with them in mind. The HBO deal aside, this is bound to be one incredibly profitable documentary that introduces a whole new crowd to quality art-house cinema. “We are still booking community screenings. If people want to book, they can contact us…We are thinking maybe we might do another shorter tour at some point,” said Pajot.

Here’s to the independent film spirit, alive and well.

Update Feb 2013: The creators of Indie Game have written their own case study discussing the many tools and techniques they used. Head over to their website for the full study. 

August 16th, 2012

Posted In: Digital Distribution, Distribution, DIY, Film Festivals, iTunes, Marketing, Publicity, Theatrical

Tags: , , , , , , , , , , , , , , , , ,

« Previous PageNext Page »